Shout out to my cool teammates on Rider for forcing me to be a good programmer and write some documentation.

Starting jantrack

  1. Execute the jantrack login shell script from the collab space install.
  2. Launch jantrack by typing ‘jantrack’ in the terminal.
  3. Select the local directory you are working from.
    • For the sake of organization try to keep this directory as similarly named as the network project directory.

Add a shot

  1. Select ‘Add Shot’ and enter the shots name.
    • This shot name should correspond with a project hip file
  2. To create a new .hip file for a jantrack shot create a new file with the shot name and version number starting at 0. This file should be saved in your local jantrack directory.
  3. To version up the file and send to the collab space use the ‘Version File’ jantrack shelf tool.

Add an asset

  1. Select a shot to add an asset to.
  2. Make sure that if you are versioning up an asset that you change the name or version of the asset
  3. Select the asset file from your local directory

Add a Multi component asset

  1. Multi component should be used for a limited number of assets mainly FX caches and texture sets
  2. Add a multi component asset and select the directory that contains the asset

Asset naming conventions

The naming convention for rider [namespace][file name][version][extension]

Example: fx__010_0010_flagcache_v0001

Example: tex__roborider_texset_v0015

Example: asset__blindrider_v0003.fbx

Example: tex__stormrider_roughness_v0001.1001.png