Category: Harbor Picture Company Mentorship
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Week 10 Final
Project Bloom Final I’m super proud to have worked on this project. As we wrap the project up I am reflecting on how much I’ve learned on this project. Working in a simulated production environment forced me to iterate my work based on feedback in quick turn arounds. This really taught me a lot about…
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Week 8
Achievements This week I redid our lighting set up based on mentor feedback. Dramatically simplifying the lighting and focusing on grounding the lighting in realism has improved the look tremendously. Goals for next week My goals for next week is to do any last minute lighting adjustments based off of feedback from the mentors and…
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Week 7
Accomplishments This week we once again made major changes to our shots that required reworking of our existing set up. Once I got the layout from the FX team i lit the shots and prepped for render. I wasn’t able to get all the rendering I wanted to done so I will definitely work on…
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Week 6
Personal accomplishments Personal Goals This week my main goal was to light and composite one shot that could be used to base the changes in our project off of. We needed a strong proof of concept that would reflect our end goal for the project. Close attention was payed to key to fill ratios as…
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Week 5 ctd.
This week our team made the executive decision to scrap our live plate integration. We had some difficulties with our footage in addition to a full CG recommendation from the mentors so we decided to make a small pivot. While I was disappointed that I had finished my integration light rig and our camera track…
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Week 5
Using the lighting integration data captured on our shoot I have created a camera match to prepare a lighting rig for our project. A simple lighting test of the rig using a gray ball is used to help accurately place the lights in my scene to match the reference image. My lighting consists of a…
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Lighting data
During the shooting of the live plates for our project I captured HDR photography and lighting reference for use in setting up the project’s lighting rig.
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Week 4
Visualization Bottle Look Dev This week I focused on refining the crystal of the bottle, focusing on clean, accurate refraction. By fine tuning the IOR of the shader and experimenting with liquid volumes inside the bottle, I was able to achieve a higher degree of realism. Flower Look Dev One of the biggest challenges this…
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Week 3
This week my group did our first run for capturing our live action plates. Due to some equipment issues, we ended up shooting on the canon mkIII dslr that I had reserved instead of the Blackmagic ursa mini. The goal was to capture reference and get a fast pass of our plates for a rough…
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Look Development
The goal of my look development was to rely on a procedural based surfacing process for a seamless workflow between the CG and effects teams. Procedural shaders will optimize the material application to the effects by allowing artists to quickly make adjustments instead of having to rework bitmap textures. The rose gold shader is a…