Week 10 Final
Project Bloom Final I’m super proud to have worked on this project. As we wrap the project up I am reflecting on how much I’ve learned on this project. Working…
Project Bloom Final I’m super proud to have worked on this project. As we wrap the project up I am reflecting on how much I’ve learned on this project. Working…
Achievements This week I redid our lighting set up based on mentor feedback. Dramatically simplifying the lighting and focusing on grounding the lighting in realism has improved the look tremendously.…
Accomplishments This week we once again made major changes to our shots that required reworking of our existing set up. Once I got the layout from the FX team i…
Personal accomplishments Personal Goals This week my main goal was to light and composite one shot that could be used to base the changes in our project off of. We…
This week our team made the executive decision to scrap our live plate integration. We had some difficulties with our footage in addition to a full CG recommendation from the…
Using the lighting integration data captured on our shoot I have created a camera match to prepare a lighting rig for our project. A simple lighting test of the rig…
During the shooting of the live plates for our project I captured HDR photography and lighting reference for use in setting up the project’s lighting rig.
Visualization Bottle Look Dev This week I focused on refining the crystal of the bottle, focusing on clean, accurate refraction. By fine tuning the IOR of the shader and experimenting…
This week my group did our first run for capturing our live action plates. Due to some equipment issues, we ended up shooting on the canon mkIII dslr that I…
The goal of my look development was to rely on a procedural based surfacing process for a seamless workflow between the CG and effects teams. Procedural shaders will optimize the…