Look Development
The goal of my look development was to rely on a procedural based surfacing process for a seamless workflow between the CG and effects teams. Procedural shaders will optimize the…
The goal of my look development was to rely on a procedural based surfacing process for a seamless workflow between the CG and effects teams. Procedural shaders will optimize the…
In order to achieve believable dynamic shadows that correctly contoured to the form of the CG elements, a camera mapped projection of the environment shadow alpha was used as an…
Using AOVs in nuke I am beginning to composite video elements that maintain lighting integrity as the object moves through the scene. My CG elements were rendered using Arnold, the…
For this project I am going to experiment with the new render layers options in Maya instead of the default system. This weekend I captured live action plates for integration…
One of the main modeling elements of this project is going to be the perfume bottle so I wanted to make sure we had some good previsualization that clearly displayed…
I used class provided materials to serve as a testing scene before I take my own photos this weekend. Using the cube photograph I lined up a camera in maya…