Week 7
Accomplishments This week we once again made major changes to our shots that required reworking of our existing set up. Once I got the layout from the FX team i…
Accomplishments This week we once again made major changes to our shots that required reworking of our existing set up. Once I got the layout from the FX team i…
Using my camera track I have begun to develop a matte painting using image assets as well as we are planning on building some elements in unreal engine. I am…
This is a snippet from my low poly tree generator written in python for Maya. The script generates, scatters, rigs, and animates a low poly scene.
I was privileged enough to work as a compositor for the Get Real project here at SCAD this summer. Get Real was a demo short film filmed on the new…
In this project I was responsible for modeling, texturing, and rendering a 1933 Ford Coupe. The modeling was done in Maya. The texturing was done in Substance Painter and Photoshop.…
Cold Heir was a super fun and interesting project to work on. The director came to me after the shooting of the film because he had a unique post-production challenge.…
For my track I focused on getting a camera match and that would allow me to build my 3D scene.
Personal accomplishments Personal Goals This week my main goal was to light and composite one shot that could be used to base the changes in our project off of. We…
This weekend I went out and shot a plate to incorporate a CG character into. The reference is All Quiet on the Western Front, I am planning on creating a…