Increasing Particle Resolution
I drastically increased the amount of particles in order to facilitate rendering the white water as a volume.
- Total Particle Count – 9 million
- White Water Scale = .005
- Emission Amount = 3
- Sim Time = 3 Hours
- TO DO
- Adjust Shader
- Layout Assets
- Precomp for Veronica
White Water Foam Edge
In order to create a foam source at the edge of the fluid surface, I used curvature analysis to isolate the edge and create source points.