Increasing Particle Resolution

I drastically increased the amount of particles in order to facilitate rendering the white water as a volume.

  • Total Particle Count – 9 million
  • White Water Scale = .005
  • Emission Amount = 3
  • Sim Time = 3 Hours
  • TO DO
    • Adjust Shader
    • Layout Assets
    • Precomp for Veronica

White Water Foam Edge

In order to create a foam source at the edge of the fluid surface, I used curvature analysis to isolate the edge and create source points.