White Water Sourcing
I do a couple of steps to my surface field before I add a white water source to smooth it a bit and try and remove some erroneous particles. Reshaping the surface SDF and smoothing with the beach volume as a mask to target the voxels at the edge of the waves.
The DOP setup is pretty bare bones I would like to add some more masking as the particles approach the shore to increase the dispersion and clumping.
- Voxel Scale = 0.035
- White Water scale = 0.015
- Sim Time = 70 minutes