I have been exploring sss and refraction in shaders for the rocks lookdev
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I had some trouble with my shaders due to the normals of my scan, this was fixed by bringing the scan into Maya and setting normals to faces.
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I have been exploring sss and refraction in shaders for the rocks lookdev
I had some trouble with my shaders due to the normals of my scan, this was fixed by bringing the scan into Maya and setting normals to faces.