Pyro

Smoke Emiter

  • I separated my fire and smoke simulations so that I can simulate them at different resolutions.
  • I source points at the edges of my flame field and used these as a source for smoke.
  • The points are noised and displaced before rasterization.

Smoke Sim

  • Multiple levels of turbulence and disturbance for details
  • Gas vortex confinement to preserve detail and help prevent mushrooms

Render