Pyro
Smoke Emiter
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- I separated my fire and smoke simulations so that I can simulate them at different resolutions.
- I source points at the edges of my flame field and used these as a source for smoke.
- The points are noised and displaced before rasterization.
Smoke Sim
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- Multiple levels of turbulence and disturbance for details
- Gas vortex confinement to preserve detail and help prevent mushrooms