Grey ball integrated without the environment shadow pass.

Using AOVs in nuke I am beginning to composite video elements that maintain lighting integrity as the object moves through the scene.

My CG elements were rendered using Arnold, the elements necessary for compositing were split into separate passes for rendering. A beauty pass that contains all my beauty aovs, a shadow pass that contains a shadow alpha, and ambient occlusion passes for contact shadows were rendered using the SCAD render farm.