Progress Post 5
Render Compositing I used a spherical projection and exported my camera from Houdini to create a sky plate.
Render Compositing I used a spherical projection and exported my camera from Houdini to create a sky plate.
Putting project 3 together was a fun task, combining the animation with 2d elements really helped me work on my eye for Lighting and Integration. First I painted out the…
Using my camera track I have begun to develop a matte painting using image assets as well as we are planning on building some elements in unreal engine. I am…
This is a snippet from my low poly tree generator written in python for Maya. The script generates, scatters, rigs, and animates a low poly scene.
I was privileged enough to work as a compositor for the Get Real project here at SCAD this summer. Get Real was a demo short film filmed on the new…
In this project I was responsible for modeling, texturing, and rendering a 1933 Ford Coupe. The modeling was done in Maya. The texturing was done in Substance Painter and Photoshop.…
Cold Heir was a super fun and interesting project to work on. The director came to me after the shooting of the film because he had a unique post-production challenge.…
For my track I focused on getting a camera match and that would allow me to build my 3D scene.
This weekend I went out and shot a plate to incorporate a CG character into. The reference is All Quiet on the Western Front, I am planning on creating a…