To Do

  • Figure out rendering particles as volumes in Karma
  • Increase resolution
  • Fix FLIP meshing

Drag Wedging

Using TOPs I wedged the global drag values for my sim to try and find a speed that matched my reference.

  • Particle Seperation = 0.014
  • Drag = 0.02
  • Beach Drag = .05
  • Particle Count = 19 million
  • Pre roll frames = 200

Meshing Setup

Latest meshing but not the latest cache, particle scale = 0.017, particle count only 14 million. I am working on finding a resolution that will help preserve the edges of the wave on the beach.

Rendering

I didn’t get to spend as much time on lookdev as I wanted to during week 6 due to USD conversion trouble shooting.