To Do
- Figure out rendering particles as volumes in Karma
- Increase resolution
- Fix FLIP meshing
Drag Wedging
Using TOPs I wedged the global drag values for my sim to try and find a speed that matched my reference.
- Particle Seperation = 0.014
- Drag = 0.02
- Beach Drag = .05
- Particle Count = 19 million
- Pre roll frames = 200
Meshing Setup
Latest meshing but not the latest cache, particle scale = 0.017, particle count only 14 million. I am working on finding a resolution that will help preserve the edges of the wave on the beach.
Rendering
I didn’t get to spend as much time on lookdev as I wanted to during week 6 due to USD conversion trouble shooting.