I am currently working on R&D for the cg beach scene of our project, this week I began learning the process for flip tank creation and the workflow of ocean flip.
Team Oasis Update
Reference
Progress
My goal for this week was to gain a better understanding of ocean flip. Due to the lack of free resources on this topic I am mostly going off of the sideFX documentation.
Currently I have been focusing on the ocean shaping and exploring how different velocities affect the tank.
I am using an ocean spectrum and ocean source to create source waves for the flip.
Velocities are fed in to the sim via pop advect by volumes. Currently I am focused on having a better understanding of sink fields and particle sourcing before I attempt higher resolution simulation.
To Do:
- White water
- Increase sim resolution