Progress Post 5
Render Compositing I used a spherical projection and exported my camera from Houdini to create a sky plate.
Render Compositing I used a spherical projection and exported my camera from Houdini to create a sky plate.
Pyro Smoke Emiter Smoke Sim Render
Pyro Emmiter Pyro Sim My simulation is focused on breaking up the fire using turbulence and shredding.
RBD I set up a rigid body simulation for the wing tearing off of the pane as it falls. Fracture Active and Deforming attributes Pyro Collision Volumes